Deadlands Noir at Event Horizon

Arouet Labs - Field Trial Report #1

Last night, I was finally able to get field performance data on the Arouet Refracted Collimated-output Electricity Projector (or, as Montague calls it, the “ARCoE gun”).

I entered the Trevigne family crypt with my companions, Mr. Laveaux and Mr. Smoke. Inside, we found a vile nest of cultists, led by a voodoo priest and a huge bald black fellow!

Seeing that the large fellow was almost certainly a triple murderer, and was currently menacing the daughter of my employer, I turned the ARCoE gun on him, engaged the super-capacitor circuit, and depressed the trigger. For a moment, I thought I had made a terrible mistake, as I felt the gun’s energy through my gloves. I quickly released the trigger, but received enough current to momentarily daze me.

I noticed my mistake at once – an unfortunate placement of a radiant cooling fin that had shorted to the internal circuit. I adjusted my grip slightly and let fire again. Results were more satisfying this time, as the blob of charged gas – what I believe is termed an electrical plasma – streaked from the emitter towards the huge killer. Making contact, the blob appeared to cause significant damage to the creature.

Two shots later, the beast-man was down. I turned my aim to Alphonse, the former houseman-turned-voodoo priest about to strike down the lovely Constance, daughter of his employer. Squinting and praying, I fired the final charge from the gun towards the villain! As before, the ball of lightning shot towards my target, striking him squarely and ending his evil plans.

Sadly, I could tell from the particular sizzling sound and acrid smell wafting from the ARCoE gun that the last shot had overtaxed the components. Having to make do with these consumer-grade parts has definitely had a detrimental impact on the predictability of the weapon. When I squeeze the trigger, I hardly know whether to expect total annihilation of my target, or a feedback effect that knocks me off my feet.

I shall continue to make adjustments and upgrade components as time permits. Perhaps Montague can offer some insights – though he is a mere lab assistant, I have come to rely on his quick mind and keen sense of observation to supplement my own skills.

I shall report further, as I am able to make additional field trials.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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